#ifndef _SPHERESHAPE_H_
#define _SPHERESHAPE_H_
#include <SEPhysics/Entity/BaseShape.h>


namespace SEngine
{
    class SphereShape : public BaseShape
    {
    public:
        SphereShape(float radius);
        virtual ~SphereShape();
        virtual ShapeType Type() override { return Sphere; }
    }; 
} // namespace SEngine


#endif